The tan/pink line represents your next level if it’s not part of a “?” row. A red circle indicates your current level. The red line indicates where you’ve been, the path you’ve taken through the dungeon. To access the gate map, simply click on the main menu, and then select “Gate Map”: This is useful for figuring out which level you’re currently on, and what levels you’ve visited. You can also see the gate map while you’re in the dungeon itself, at any time. Typically the lottery includes a treasure vault level, a graveyard, and one or more arenas or normal levels. However, if you see “?” symbols between icons in a row, you won’t be able to see what level you’ll get next. I like to use this to avoid arenas while soloing, because I can never get the hang of soloing a Trojan, even though I did it once (and only with the help of a temporary pet Mechaknight). In the case of “” you can even wait by the elevator for the destination level to change. When you see “” symbols between icons in a row, this means that these are possible configurations for that level, and you’ll be able to see them ahead of time on the console monitor of each elevator on each level here’s an example in the party lobby (ignore the monitors on the side the central monitor is the one I’m talking about here): You see, the clockworks are a fickle place, so there’s a regular rotation or outright lottery of which level you’ll encounter next. Gate Map Icon RowsĮach row of icons represents different possibilities for each level in a dungeon. Expect slimes, wolvers, and treebeasts against a happy blue sky and green grounds, all trying to kill you.Įlemental themes can be discerned here also, and in more fine-grained level-by-level detail if you see “shock” or “power”, for instance, expect shock to play a major role. Grassy levels either the sky islands (Aurora Isles) or the Jigsaw Valley. Lots of zombies in graves, and the ever-annoying, unkillable, and deadly phantons.Īrena levels, consisting of three danger rooms, each spawning more dangerous monsters than the last. There are no monsters here except those durned kleptolisks, and there are tons of coins, treasure boxes galore, minerals, and awesome music that really, really encourages you to get all the loot.Ī graveyard level. This can either contain poison zombies (complete with totems of resurrection) or the devilites living Dilbert-like lives amongst the post-apocalyptic rubble. This can include slimeways, mechanized miles (constructs), haunted passages (zombies and large evil butterflies, aka greavers), and deconstruction zones (gremlins en masse).Ī city level. These include wolvers and lichen at the moment.Ĭlockwork levels with monsters, not to be confused with the terminals. The deeper you go, the higher-star the recipes are likely to be.Ī monster-themed den. You can recover all health bars by standing on healy things, and can buy recipes from the traveling merchant there. You recover all health bars on entering these towns, and can buy things.Ĭlockwork terminals. Currently these are Haven, Moorcroft Manor, and Emberlight. If you hover over each icon, you’ll get the title of the level, which is an indication of what you’ll face there.Īs for the icons themselves, here’s what each of them mean. You’ll see that the gate map consists of icons in rows. When you first “attack” (aka, activate) the control panel for a gate, you’re presented with the party creation window, which conveniently has the gate map on the other side: The quick legend of the totem pole is unfortunately not (yet?) information available while in the dungeon, but detailed information can be derived from the gate map, which we’ll begin to talk about… Gates: The Arcade Gate Map The pattern is: between the first and second icons, there’s a Clockwork Terminal between the second and third icons, there’s Moorcroft repeat the pattern for the second Clockwork Terminal and Emberlight and so on, until the Core. Fortunately, between each icon, there’s a resting point where you can change to more appropriate gear for the next set of levels. This totem pole isn’t the gate map, but it’s a quick legend to see what’s available in the gate, and what to prepare for it. When you first look at a gate, there’s information in the totem pole of icons in front of the control panel: So here’s an illustrated guide to gate maps. A gate map is a handy illustration of what a dungeon’s possible levels may be, and can always be accessed from inside the dungeon itself.
#Spiral knights treasure vault how to#
I’ve noticed that not everyone knows what a gate map is, or how to use it.